Rangeet is a digital platform for authoring, delivering and measuring the impact of teaching materials for schools, communities and families.
It features Rangeet’s proprietary Social Emotional and Ecological Knowledge (SEEK) curriculum and teaching resources.
SEEK uses active, playful teaching methods to prepare children for the challenges of the future by measurably developing a breadth of skills, wellbeing, agency and global stewardship in every child aged 7-16.
800 million children across the world will not have the skills to thrive by 2030. Across the Global South, children do not have equitable access to education due to various reasons, like climate disasters and socioeconomic or geographical differences.
Education policy bodies are placing an emphasis on developing a breadth of skills including the 6Cs and life skills. Low income schools do not have the resources to offer such programs, employing outdated rote methods often ignoring learner variability, struggling to attract and retain students and teachers.
Across the Global South, including India, in the public and private sectors there is a dearth of curriculums and teaching resources which measurably prepare children for the future.
Educators are struggling to build solutions that work; ed-tech companies are leading with technology rather than trying to solve educational problems in a human-centric way.
Education should be holistic, scalable, sustainable, measurable and adaptable to context.
Rangeet's platform offers educators and communities an affordable, scalable and inclusive solution.
Only one device, used by the facilitator, is needed to teach, collect and submit data.
A Mobile App
Featuring Rangeet's proprietary Social Emotional & Ecological Knowledge (SEEK) curriculum and teaching resources which develop a breadth of skills using active pedagogies.
Any curriculum authored or loaded in the Rangeet Web App, can be taught using the Mobile App or exported to other teaching platforms using standard protocols.
Facilitators teach, collect and submit data.
Designed to work with limited connectivity and electricity.
In-app user training addresses low digital literacy.
A Web App
Authoring tools for educators to create multimedia teaching materials.
Customised tests and feedback forms allow for any curriculum and teaching resources to be monitored and measured.
Data visualisation and evaluation tools for administrators to manage implementations and monitor impact, informing timely decisions and adaptations.
Rangeet’s Platform Works As A Solution For
Active pedagogies and the application of multiple intelligences theory include every learner.
Activities are searchable to help educators:
Teach core subjects in an experiential manner
Develop a breadth of skills that children need to thrive
Help solve issues that children face in and out of the classroom
Can be taught anywhere, anytime, by anyone and needs only one mobile device.
Adaptable to language and cultural contexts.
Requires minimal preparation time and resources to be able to teach.
Human-centric design in collaboration with educators from diverse backgrounds has resulted in an easy to use app, solving problems faced by communities around the world.
SEEK’s inclusion of Ecology develops durable skills.
Rangeet encourages facilitators to bring their lived experiences, cultures and contexts into teaching.
Children’s identities and experiences are mirrored in original activities, which also serve as windows, making unknown worlds accessible, encouraging different viewpoints.
Built-in process and mechanism to measure, monitor and assess impact of the program in real-time, collecting iterative feedback from facilitators and children.
Data gathered is customisable.
Teaching-learning hours in the program
Students enriched so far
improvement in baseline versus endline scores
of facilitators reported improved pedagogical skills
Attitudes towards gender, skin tone, race and religion improved.
A ten year-old boy convinced his parents to help him stop their neighbours from marrying off their child and send her to school instead.
Children deduced their elders were wasting water and instituted a system to regulate usage with buy-in from their village elders, demonstrating advocacy/agency.
UNITED NATIONS
Best practice - Sustainable Development Goals 4 and 5,
2019-2021
Model for play-based learning
Most Promising Innovation, Equitable Classrooms
& ROYAL ACADEMY OF BHUTAN
Holistic Education South/ South-East Asia
Global Challenge Finalist
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